NEWTEK LIGHTWAVE3D V11.5

Description

NewTek LightWave 11 made its debut in early 2012, bringing new functionality to an already robust 3D modeling, animation and rendering program. Many new features in LightWave 11 that are widely used by artists include built-in instancing, Bullet hard body dynamics, and Flocking along with new workflow options such as GoZ support for Pixologic’s ZBrush software and the Unity game engine development platform. Genoma Fast, Flexible Rigging Genoma is a new modular instant rigging system in LightWave 11.5. With Genoma, the speed at which you can quickly rig a simple biped, quadruped or even a two-headed dragon is phenomenal. Modifying a rig with Genoma is simple - use the powerful tools in Modeler instead of specialized rigging tools. Modular Rig Presets The main engine for Genoma includes a large number of modular rig presets. These consist of skeletal parts like spines, wings, arms, legs, and hands and feet. Complete rigs for bipeds and quadrupeds are also easily customizable. Tools Use any of the tools in Modeler to prepare a rig. Use existing modeling tools to mirror, move, rotate and stretch a Genoma rig and experience a huge productivity gain. With Genoma you can create complex character and creature rigs with lightning speed. Extensible The Genoma rigging process is performed initially in Modeler. Once complete the rig can be sent over to Layout, where it is possible to continue working with it, since Genoma generates standard LightWave rigs. If deforming a rig in Modeler isn’t to your liking, you can still change and update the character rig in Layou

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